Whether we wanted it or not, games are changing in big ways. I could go on and on about the advent of digital games or cloud streaming coming in to take over (and I have in the past), but right now I want to talk about a curious element that’s been creeping into modern gaming
0 Comments
From the very beginning of working on The Sojourn, we wanted to tell a sweeping tale of light and darkness – a story of life itself and understanding the true nature of reality. The Sojourn releases today, and now we can finally tell our story. Challenges and puzzles We didn’t know when we started working
0 Comments
Last week, we asked you to to step into the role of Director to solve the surreal mysteries of Control. While unraveling mysteries and navigating ever-changing rooms, you sent us your best Jesse Faden shares using #PS4share and #PSBlog. Here are this week’s highlights: Jesse moves around some floaters in this shattering share by @frameable_games.
0 Comments
Don’t scream over this news, unless of course you are terrified by the demonic ghost shark pictured above. Following the release of Luigi’s Mansion 3 on October 31, the game’s ScareScraper and ScreamPark multiplayer modes will continued to be supported through paid DLC. ScareScraper tasks up to eight players to work together to complete objectives
0 Comments
After our intense hands-on experience with Capcom’s 4v1 multiplayer Resident Evil: Project Resistance, we sat down with game producer and leader of game development Kawata Masachika. Read on to see the concepts behind Project Resistance and Masachika’s vision on the final product. Play Video Play Video PlayStation.Blog: How was Project Resistance born and what was
0 Comments