Bloodstained: Ritual of the Night didn’t quite live up to expectations when it arrived on the Switch. Since then, Koji Igarashi the team have been releasing patches and updates to fix the game.
The next significant update was outlined earlier this month and now in the latest post over on the Kickstarter page, the senior community manager from 505 Games has revealed the next two major updates are expected to be launched by the end of November.
Work on the Nintendo Switch graphical and performance update continues. We apologize for the long development cycle. Most of the changes are on a room-by-room, enemy-by-enemy basis so there are a significant number of assets being reworked and it’s taking more time than initially expected.
We are pleased with the progress that has been made so far and look forward to getting it into your hands. While the teams are working on an extensive list of myriad improvements, their focus is on four principal areas: Visual Fidelity, Loading Times, Particle Effects and Input Lag.
Visual Fidelity – The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.
Loading Times – Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.
Particle Effects – We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.
Input Lag – Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.
The improvements are expected to be released in two separate updates. The first update will contain the vast majority of the improvements. The second update will improve performance with a couple of especially troublesome areas and enemies.
We expect these updates to be launched by the end of November. We will give more specific timeframes when we are closer to release.
After the Switch upgrade is live, there will be a handful of assets/enemies that we want to improve like the Doppleganger enemy for example. These improvements will be part of our regular development cycle and updated when ready.
This update also mentioned how the team was working on making Zangetsu a playable DLC character.
Will you be returning to Bloodstained when the Switch version is updated? How has your experience been so far with the game? Tell us below.